Arena Build 02.19 - Fracture Stage System
Public build summary:
Build 02.19 completes the first full Fracture Stage System pass.
Highlights:
- Fracture Stages now escalate from Stage I to Stage V.
- Overload Loop now begins at Level 60+.
- Stage warnings, subtitles, pulse intensity, shake, pressure moments, and fair bursts are now stage-specific.
- Arena stress now persists after major Fracture Stages.
- Stage-driven arena mutation and containment-frame degradation now make longer runs feel less stable.
- Visual mutation data is seeded per run, so the arena can have stable but varied fracture signatures.
- Overload tier scaling is supported and clamped for readability.
- No bosses, gates, enemy fusion, skill fusion, score schema, save schema, collision, hitbox, or external image asset changes.
Next:
Audio Signal Pass 01, Skill Scaling tests, or Between-Stage variety will be reviewed before locking the next build.
Compact public build summary.