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Fracture Engine: Arena

Fracture Engine: Arena Changelog

Compact public build summary for the Fracture Engine: Arena browser demo.

Arena Build 02.21 - Public Test Readiness

Public build summary:

Summary:

Build 02.21 is now live as the next Fracture Engine: Arena public-test build. This update focuses on first-run clarity, laptop-resolution support, compatibility, and preparing the game for structured external feedback.

Highlights:

  • New HUD Compact Mode keeps the full Sector HUD visible at 1366x768 and 1280x720.
  • CSS-scaled Canvas input now preserves accurate cursor aiming.
  • New First-Run Onboarding explains movement, cursor aim, auto-fire, Sector Signals, Sector Travel, and risk/reward cells.
  • Public Test Guide, Bugreport Template, and structured feedback questions are now available.
  • Chrome and Edge were verified across common desktop and laptop resolutions.
  • Firefox showed no reproducible gameplay blocker during the final readiness pass.

Testing & Stability:

  • Loader, Core Menu, Settings, Run Start, Level-Up, Pause, Sector Events, Game Over, Feedback, and Debug-Run protections were rechecked.
  • No open P0 or P1 public-test blockers remain.
  • Build 02.21 enters public testing with a stability, clarity, compatibility, and balance-feedback focus.

Known Limitations:

  • Desktop-first test build.
  • Mobile and controller support are not primary targets for this Web build.
  • Balance remains subject to change during public testing.

Next:

External feedback collection, reproducible bug fixes, clarity and balancing adjustments, Web stabilization, and later Godot vertical-slice preparation.

Compact public build summary.

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