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Fracture Engine: Arena

Fracture Engine: Arena Changelog

Compact public build summary for the Fracture Engine: Arena browser demo.

Arena Build 02.19 - Fracture Stage System

Public build summary:

Build 02.19 completes the first full Fracture Stage System pass.

Highlights:

  • Fracture Stages now escalate from Stage I to Stage V.
  • Overload Loop now begins at Level 60+.
  • Stage warnings, subtitles, pulse intensity, shake, pressure moments, and fair bursts are now stage-specific.
  • Arena stress now persists after major Fracture Stages.
  • Stage-driven arena mutation and containment-frame degradation now make longer runs feel less stable.
  • Visual mutation data is seeded per run, so the arena can have stable but varied fracture signatures.
  • Overload tier scaling is supported and clamped for readability.
  • No bosses, gates, enemy fusion, skill fusion, score schema, save schema, collision, hitbox, or external image asset changes.

Next:

Audio Signal Pass 01, Skill Scaling tests, or Between-Stage variety will be reviewed before locking the next build.

Compact public build summary.

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