Roadmap Snapshot
Current build: Arena Build 02.19 - Fracture Stage System
Fracture Engine: Arena is the active master version and main development focus.
Core hook
Not only enemies escalate. The arena itself becomes unstable.
Current focus completed
- Fracture Stage System
- Stage I to Stage V coverage
- Overload Loop from Level 60+
- persistent arena stress
- seeded stage-driven arena mutation
- containment-frame degradation
Next likely focus
- Build 02.20 - Next Focus Review
- Review before locking: Audio Signal Pass 01, Skill Scaling / Extreme Module Test Pass, or Between-Stage Encounter Variety.
Later gameplay ideas
- Skill Scaling / Extreme Module Test Pass
- Between-Stage Encounter Variety
- controlled Minor Events between major Fracture Stages
Later audio ideas
- dystopian electronic / void-signal / sci-fi ambient identity
- fracture-signals
- stage warning, overload, and containment failed audio identity
Long-term direction
- Web Full Release
- Possible Steam Release later
This is a compact roadmap snapshot. Details may change during development.