Roadmap Snapshot
Current build: Arena Build 02.21 - Public Test Readiness
Fracture Engine: Arena is the active master version and main development focus.
Core hook
Not only enemies escalate. The arena itself becomes unstable.
Current focus completed
- Sector Grid Foundation and Sector Travel
- Sector Event Grid Feedback and fixed-height right HUD event display
- Sector Identity, encounter pressure, and persistent cell state
- Sector Background Identity with deterministic macro objects
- Anomaly Void Rift / Projectile Distortion
- Anomaly Guarantee for visible open Anomaly cells
- Sector Risk / Reward with Hostile +15% and Fractured +25% Kill Score
- Stage Directives Pass 02
- Signal Lock / Anti-Passivity
- Settings / Input Pass and Loading Screen / Startup Fix
Next likely focus
- Public Test Feedback Collection
- Build 02.21 is public-test live.
- External player feedback, balancing and clarity fixes, stability, and compatibility are the active focus.
Open Web follow-ups
- Targeted skill feedback improvements
- Enemy Death VFX v2 if silhouette-based breakup is needed
- Larger sector-map, warp, hidden-sector, or main-game structure remains later
Open skill feedback ideas
- Velocity Boost readability / identity
- Integrity Repair early value
- Nova Core bonus communication
- Breach Rounds feedback
Long-term direction
- Stabilize and freeze larger Web-Arena systems after public feedback
- Prepare Godot vertical slice separately after Web stabilization
This is a compact roadmap snapshot. Details may change during development.